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Statistics
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Content
DOYLE ACADEMY
DOYLE ACADEMY TERMINOLOGY THROWING (Part One/Upper Half) Stance – spread and flex lower half Show – throwing arm extended straight out to the side of the body – then bend elbow 1 inch Point - buggy whip arm and wrist to target. Fingers finished pointed at target (Part Two/Upper Half) Stance – spread and flex lower half Show – throwing arm extended straight out to the side of the body – then bend elbow 1 inch Turn – turn at the waist until glove shoulder is in straight line to target Point - buggy whip arm and wrist to target. Fingers finished pointed at target (Throwing Stance) INSTEP TO TOE - front foot instep aligned to back foot toe and closed. SPREAD - feet spread twice shoulder width, weight on balls of feet. FLEX - legs flexed. BACK KNEE- inside back foot HEAD OVER BACK FOOT-this puts the front shoulder and front hip to the sky WAIST - slight bend at waist, same as hitting. SHOULDER - front shoulder be on the target Eyes - eyes level and on target Show - throwing arm elbow inside back shoulder extended – then bend elbow 1 inch with thumb down (Movement) SHUFFLE - Feet shuffle on balls of feet to the target; back foot replacing front foot. SEPARATE - hands separate slightly with thumbs down, into stance position as weight starts forward during shuffle. THROWING STANCE- students must shuffle and end with head over back foot and back knee inside back foot. (Throwing Motion) STANCE -body in throwing stance. TORSO - center of gravity starts forward to target, front side stays closed. HIPS - rotate as center of gravity gets over front knee. CHEST - shows to target as late as possible, taking chest to front forearm. THROWING ARM - torso delivers to launch position, elbow shoulder height. POSTURE - stays the same throughout throwing motion (Finish) WEIGHT - after release, all momentum should be moving toward target. Back side replaces the front side BODY - will catch itself naturally FIELDING (Perfect Fielding Position) GLOVE FOOT FORWARD – Glove foot forward in front of body TOE TO HEEL - Glove foot heel to throwing foot toe TWICE THE WIDTH - feet spread twice shoulder width. ELBOWS to KNEES to bring back side down with knees flexed and pointed out. SLIP - elbows off knees to get back flat. & SLIDE arms down with glove extended out in front and on the ground. BARE HAND – Relaxed and extended down inside throwing knee. HANDS - Relaxed. (Receiving Ground Balls) SNATCH – Field ball with flip of wrist and fingers TRANSFER – Bare hand Covers ball. – Hands separate as soon as ball hits glove. MOMENTUM - Move through ground ball to throw. (Ready Position) SPREAD - feet spread twice shoulder width. LEGS - Flexed with weight on balls of feet. GLOVE - Glove hand extended in front of belly button with palm to sky. MOVEMENT - Slight rock from side to side on balls of feet to create rhythm and momentum. (Getting to Perfect Fielding Position) STARTING POSITION - Never rise up on approach. APPROACH - Maintain same level as start, feet under shoulders. GLOVE - Glove remains extended and visible while moving to ball. PERFECT FIELDING POSITION - Before ball is 10-12 feet away. LAST 2 STEPS - right foot straight toward ball, left foot out to side reaching heel to toe position , twice shoulder width (reverse for left-handers). HITTING
(FINISH) - POWERLINE. 60/40 FRONT LEG STRAIGHT FRONT FOOT CLOSED - front foot remains closed. FRONT LEG STRAIGHT – not locked but firm BACK FOOT PIVOT - full pivot - toe to pitcher. BACK HIP FORWARD - back shoulder full turn toward pitcher. EYES AT CONTACT - eyes focused at point of contact. BAT HEAD HIGH- Bat barrel finishes pointed at the sky at 45 degree angle or higher (OBJECTIVE) - Strongest position at point of contact. FRONT FOOT CLOSED - front foot remains closed. FRONT LEG STRAIGHT- for Powerline leverage BACK FOOT PIVOT - back foot makes full pivot. BELLY BUTTON TO PITCHER -hips make full turn with belly button toward pitcher. HANDS EXTENDED - from belly button toward pitcher. BAT BARREL ABOVE HANDS - bat barrel slightly above hands. EYES AT CONTACT - eyes focused on point of contact. (TILT) FRONT ARM STRAIGHT - Hands move back allowing the bottom arm to get almost straight with the bottom arm elbow pointed to the ground. TILT BAT HEAD - Bat head is tilted to create a more acute angle. Top hand thumb goes to the back ear or bat knob to the catcher. NO SHOULDER MOVEMENT! (Stance) TOES - Pointed straight ahead. SPREAD - Feet twice the width of the shoulders. FLEX - Weight on balls of feet. Knees bent so toes not visible. WAIST - Slightly bent over toward plate. SHOULDERS - Front shoulder even with back shoulder and pointed at pitcher. EYES - Up, parallel to ground and turned toward pitcher. GRIP - Door knocking knuckles lined up. Hand position is: UP - At top of strike zone. IN - Comfortably toward body. BACK - Just back beyond rear shoulder. ELBOWS-Front Elbow is down and back elbow is held away from side and at a 45 degree angle pointed towards ground. BAT ANGLE - Bat is held at a 45-degree angle over shoulder. 60-40 - 60% of weight on back leg. 40% of weight on front leg. PITCHING 1. Teach Objective/Launch Position 2. Teach Throwing Stance 3. Teach Throwing Motion 4. Teach Finish (Sign Position) POSITION - RHP - Right side of rubber. LHP - Left side of rubber. FEET - shoulder width apart, parallel, front foot instep to toe. KNEES RELAXED - slight bend at knees. BACK KNEE INSIDE BACK FOOT HEAD OVER BACK FOOT FRONT SHOULDER DOWN - slightly down and at the plate. ARMS - at sides. (Set Position) FEET - shoulder width apart, parallel, front foot instep to toe. FLEX - legs flexed. BACK KNEE INSIDE BACK FOOT HEAD OVER BACK FOOT HANDS - set between letters and belt. FRONT SHOULDER EVEN WITH BACK SHOULDER POSTURE - waist slightly bent, same as hitting. EYES - level to horizon. (Balance Point) PIVOT FOOT - supports all body weight on ball and instep of foot. BACK LEG - slightly bent and relaxed. SWING LEG - Bent with thigh tapping against front forearm. HANDS - together in front of chest. FRONT SHOULDER EVEN WITH BACK SHOULDER HEAD - over BACK FOOT EYES - level to horizon. (TRIGGER-COI L) - From Balance Point FRONT LEG LIFTS- Knee goes past back hip BACK KNEE- Drives as Front Leg gets back past back hip HANDS - separate AS FRONT KNEE STARTS BACK LAND-into throwing position FRONT FOOT - lands on ball of foot, closed instep to toe, twice shoulder width. (Delivery) STANCE - body in throwing stance. TORSO - center of gravity starts forward to target, front side stays closed. HIPS - rotates as center of gravity gets over front knee. CHEST - shows to target as late as possible, taking chest to front forearm. THROWING ARM - torso delivers to launch position, elbow shoulder height. POSTURE - stays the same throughout throwing motion EYES- stay level and on target (Finish) WEIGHT - after release, all momentum should be moving toward target. BODY – should finish in the opposite direction of throwing stance CATCHING (Sign Position) SPREAD - feet spread shoulder width apart TOES - pointed straight ahead BACK SIDE DOWN - down on haunches WRIST - in crotch, fingers inside thigh GLOVE - over knee, alongside shin THIGHS - parallel to ground (Receiving Position - no one on base) SPREAD -feet spread slightly wider than shoulders with both toes pointed down baselines at 45-degree angle. BACK SIDE DOWN - down on haunches BACK 45 -back bent slightly forward at 45-degree angle; shoulders over knees GLOVE - extended out front. BARE HAND - behind right ankle. (Glove to Receive) ELBOW - Is never inside knee when giving target. THUMB - of glove points toward 5 o'clock when giving target. ARM - extended, but not locked. From elbow give one inch BARE HAND - behind right foot, ankle. (Receiving Position - with men on) TOE TO HEEL - right foot staggered behind left foot - toe to heel. SPREAD - feet spread one-and-one half shoulder width for strong, quick base. Right foot pointed to 1st base. Weight is on balls of feet. BACK SIDE - up, to make back semi-flat to the ground. HEAD - doesn’t rise up from regular receiving position. BARE HAND - In fist behind glove. (Upper Body to Block) GLOVE - blocks hole between legs. BARE HAND - on right hip for protection. ELBOWS - bent and will outline blocking surface. Never let arms get directly in front of chest. WAIST BENT - bent forward slightly at waist. SHOULDERS BOWED - shoulders “bowed” in. EYES - follow ball to body with nose. UPPER BODY - is relaxed, never tense. (Lower Body to Block) FEET - be quick with feet when getting to blocking position. KNEES - both on ground and spread. BODY - square to pitch. OUTFIELD (Fielding Position) GLOVE HAND FOOT - forward. LEGS - both flexed. BACK FLAT - back flat/parallel to ground. GLOVE - extended out in front for soft hands. GLOVE HAND - field ball on glove hand side. DEAD STOP - never be at dead stop when fielding. (Steps to Throw) FIRST STEP - with throwing side foot toward target, instep open. STEP SHUFFLE - toward target to create momentum and power. FRONT SHOULDER - on target. (Ready Position) FEET - spread for strong base LEGS - flexed & ready to run. HANDS - away from body, ready to run. MOVEMENT - slight rocking movement to get rhythm for best jump. (Move Through Ground Ball) STARTING POSITION - never rise up. APPROACH - line up ground ball to glove side. BALL - get the ball between you and target. TIMING - slow down in plenty of time to field. LAST 2 STEPS - right foot straight to ball, left foot forward, just inside extended glove (reverse for left-handers). Steps are very controlled. (Move Through Fly Ball) DROP STEP - use drop step when going back. FLY BALL - get fly ball between you and your target. SET UP - is 6-10 feet behind fly ball when possible. MOMENTUM - always maintain momentum through catch; ball is caught with glove foot forward, never at a dead stop. (Drop Step) FIRST MOVE - nearest foot to ball moves back at 45-degree angle. RAISE UP - never raise up. PIVOT - and crossover step with foot farthest from ball.
DOYLE ACADEMY
Congratulations! Your investment in the Doyle Coaching System underscores your COMMITMENT to making your tenure as a youth sports coach meaningful and rewarding for you and your players. There are very few people in life that can have as profound an IMPACT ON THE LIVES OF YOUNGSTERS as their youth league coach. You will have an impact on every one of your players. Only you can determine what that impact will be. Remember: Where there is STRUCTURE, there is DISCIPLINE; Where there is DISCIPLINE, there is LEARNING; LEARNING equals SUCCESS. PRACTICE ORGANIZATION GUIDELINES 1. Practice sessions must center around quality - not quantity. 2. Keep total practice time around 90 minutes. 3. Always teach the first movement and then perform the movement in a drill setting. 4. Performing the task in slow motion allows the player to "feel" the movement thus allowing the muscles to "memorize" the correct position. Teaching in parts makes the material easier to understand. 5. Have the players perform with you and slowly step by step. 6. Always use the same terminology every day when teaching the skills. 7. There are certain skills that each age group should master before moving on to the next level. 8. Utilize as many coaches and parents in your practice sessions as possible. 9. Log practices by date. 10. Review items taught prior to each practice. 11. Review old material. 12. Add new material. 13. Prepare to use entire coaching staff. Remember, kids play to have fun but they must experience success. To accomplish this you must be a teacher not a coach. DAILY PRACTICE SCHEDULE 10 MIN. - Stretch and review items previously taught. 20 MIN. - HITTING 5-7 minutes teaching. 15-13 minutes drills & competition 20 MIN. - FIELDING/CATCHING 5-7 minutes teaching. 15-13 minutes drills & competition. 20 MIN. - THROWING/PITCHING 5-7 minutes teaching. 15-13 minutes drills & competition. 20 MIN. - Team activity. With each skill - spend 5 minutes putting the coaches in the correct body position and give terms. Then get immediately into the drills with the coaches. Do each drill in slow motion without a ball first and then progress to using a ball at 50% speed and then to 100% speed Hitting Drills Progression from 1 to another Rotor Twin, Flip and short Toss Rotator Twin work - how to measure objectives inside, middle, outside Powerline Stance Trigger Back Hip Hands Dynamic Pepper Swing Bunt - 3 line drill Fielding Drills Short roll and or short hops - Snatch - Snatch / Transfer - Snatch/Transfer/Jab Long Roll - Snatch - Snatch / Transfer - Snatch/Transfer/Jab 4 corner - field - quick hands - tag/pop Live Ground Balls - Snatch - Snatch / Transfer - Snatch/Transfer/Jab Others - slow roller, back hand, pop ups Throwing Drills Grip Show and Point Turn, Show and Point Shuffle With each of the above stations, you can have a competition TEAM ACTIVITIES and Competitions Sliding Cut offs 4 corner throw Tag and throw Line Relay Horn Relay Team Situation Drills 5 minute defensive situations ----there are 10 different sets of situations. Set a defense and then a coach bunts or hits a groundball or flyball somewhere on the field. 1 coach directs defense and 1 coach directs the baserunners - Bunt with runner on 1b only - Bunt with runners on 1b and 2b - Bunt or hit with runner on 3b - Hit with runners on 1st and 3rd - Hit with runners on2nd and 3rd - Hit with runners 1st and 2nd - Hit with runners on 1b only - Hit with runner on 2b only - Hit with runner on 3b only - Hit with bases loaded - Hit with no one on base The team situation drills is also a time to work on baserunning. Have the runners react to what is hit and where its hit. Other Position Topics CATCHING PITCHING BASERUNNING Sign position Sign Position Sliding Receiving position (No Runners) Set Position 4 corner Funnel Balance Point Receiving Position (Runners on) Delivery Blocking Finish Bunt coverage & Pop up DOYLE ACADEMY
QUALITIES OF THE BEST COACH Quality I - Coach vs Teacher Quality 2 - Motivated To Help A. You are a teacher A. Coach can be best in the world B. Proper techniques B. Coach not to show he/she is the best C. Discipline C. Determine a definition of success D. Game: Teacher becomes a Coach Quality 3 - Striving to win is more important than winning Quality 4 - Emphasize that the game is FUN A. Effort A. Make practice FUN B. Teach overcoming weaknesses B. Promote camaraderie on team Quality 5 - Transform negatives into positives Quality 6 - Coach is a student of the game A. Baseball/Softball is a game of failure A. No one knows everything about the game B. Look for improvement in each player B. Grab all the knowledge you can get C. Worst thing a coach can do is YELL Quality 7 - Establish rules and enforce them Quality 8 - Even-handed with all players, even own A. Know the definition of authority 1. Protection 2. Direction 3. Correction I. Players on time II. Players must listen III. Players not to engage in dangerous conduct IV. Players must display sportsmanship V. Players must be alert and follow signs and signals VI. Players must give their best effort B. Fair and equal discipline Quality 9 - Good Organizer Quality 10 - Be a Positive Example A. Write out practice or game play A. You have volunteered to be a role model B. Teach the GAME OF LIFE COACHES' SAFETY RESPONSIBILITIES General Policy: The effectiveness of safety and accident prevention relies on sincerity of purpose of the coaches and leaders of an organization. Responsibility: The responsibility for a sound safety and accident prevention program rests with everyone in the organization. Specific Safety Issues: The coach should remember he/she always has the final say in whether or not a facility is safe for his/her players, even if this may initially require him/her to forfeit a game. 1. Develop a plan to effectively deal with emergencies should they arise. 2. After an injury, do not return an athlete to participation until they are truly ready. 3. Allocate sufficient time before practice to check the facilities for unsafe conditions and all playing equipment for defects. 4. Develop a plan for every practice and inform assistants of what their duties are during practice. The lesson plan should include: A. Loosening-up drills at the beginning of practice B. Pairing players by similar skills C. Teach fundamentals in a progression D. Provide as many repetitions of basic skills as possible. E. Minimize listening and lecture time F. Keep players active G. Use positive reinforcement generously H. Be patient, persistent, flexible, and maintain a sense of humor. 5. Take action to ensure unsafe practices are corrected during practice. 6. Ensure emergency first aid kit is readily available. 7. Ensure the parents of each player complete an "Authorization for Emergency Treatment" form and ensure the form is immediately available at each practice or game. 8. Make plans to have adequate supplies of water or other fluids available. 9. Inspect field/facilities before every practice/game to eliminate/correct dangerous situations. 10. Make sure each assistant coach knows his or her responsibilities in the event a player is injured. LEGAL ISSUES ASSOCIATED WITH COACHING YOUTH SPORT I. Be Prepared To Answer Two Questions Concerning Injures. 1. Did I do all that could be expected to prevent the injury from occurring before it occurred? 2. Did I do all that should have been done to minimize the impact of the injury? II. To Be Safe From Litigation, You Must Be Able To Prove: 1. That you did all that could be expected to prevent injury from occurring. 2. That you did all that could be expected to render the appropriate care after injury. 3. That you did not do more than a person with your training should do providing first aid. REMEMBER: If you are not qualified to deal with an injury, DON'T! Get medical assistance immediately. III. Take An Aggressive Approach To Preventing Injuries & Follow Regulations. 1. Comply with all established rules and regulations. 2. Teach proper techniques. IV. MUSTS 1. Have each player and parent complete and sign an authorization for emergency treatment. 2. Always have these forms at all times and during all activities. 3. Develop a plan to quickly and effectively deal with emergencies which should cover at a minimum: A. How to contact help immediately if needed. B. Provide an outline of what each player, coach, and parent will do. C. How to contact parents D. Always tape twenty-five cents or carry a cell phone in case an emergency phone call is required. Identify where change is located. E. Have key emergency phone numbers & location of nearest phone. G. Outline procedures to deal with typical onfield emergencies. V. Protection From Litigation 1. You must constantly be aware so you can correct or terminate any situation or activity that poses a potential for injury. 2. You must be able to answer affirmatively such questions as "Did you comply with all established rules and regulations and did you do all that was possible to minimize the potential for injury?" 3. If your league has developed safety policies and procedures or has developed other guidelines for coaches, have you reviewed and planned for compliance? BASIC EMERGENCY FIRST AID PROCEDURES NOTE: Always keep in mind that you are NOT a doctor. Your objective is to calm the victim and get help as soon as possible. Never take medical actions you are not qualified to perform. 1. CUTS, SCRAPES & BRUISES (minor) 2. BLEEDING (profuse) A. Stop the bleeding A. Apply direct pressure B. Cleanse the wound B. Elevate if possible C. Protect the wound 3. BLOODY NOSE 4. STRAINS & SPRAINS A. Sit victim down A. Ice B. Lean victim forward with chin B. Compression toward chest C. Elevation C. Pinch nose 5. FRACTURE (can be diagnosed by X-ray) 6. BITES & STINGS A. Ice A. Apply ice compress B. Immobilize B. Apply insect sting salve C. Elevate 7. HEAT INJURY 8. UNCONSCIOUS PLAYER Symptoms: Dry, hot skin, no sweating A. Call for help immediately Confusion, Dizziness, Chills B. Check breathing continuously Cool the athlete immediately. (C.P.R. if necessary) If athlete is unconscious... C. Do not move the athlete even if he/she becomes conscious A. Remove clothes D. Keep quiet and calm until professional help arrives B. Douse with cold water, ice, ice towels C. Do not give liquids by mouth D. Call an ambulance E. Give C.P.R. if breathing stops 9. HEAD INJURY - DO NOT MOVE ATHLETE A. Leave any headgear on the athlete. B. Must be treated seriously no matter how minor it may appear C. Call 911 for immediate transport ATHLETIC EMERGENCY SHEET REMEMBER: The injured player takes priority over everything. 1. Keep player still, comfortable and reassured. 2. When in doubt, do not move an injured player. 3. Send someone to call for an ambulance. 4. Contact the recreation department or league official, if available. 5. Contact or ask supervisor to contact parent of injured child. REMINDER: Make sure incident report is filed as soon as possible for ALL injuries, regardless of whether medical attention is necessary. EMERGENCY NUMBERS: Police, Ambulance, Supervisor WHEN MAKING AN EMERGENCY CALL: 1. State your name. 2. Give your exact location. 3. Give your present phone number. 4. State nature of injury. FIRST AID KIT SUPPLIES: Ice, elastic bandages, soap, rubber gloves, bandages & gauze, band-aids, splint materials, clean water Coaches' Responsibilities: 1. To maintain the utmost professional appearance at all times while in front of and dealing with players, staff, parents, umpires, etc. 2. To oversee the welfare and care of assigned players at all times. 3. Instill pride, confidence and a sense of personal identity within your assigned players as individuals and as a team. 4. Be positive in your approach and eliminate the fear of failure. 5. Control your temper and encourage rather than berate. 6. Sportsmanship must take precedence in victory or defeat. 7. Create a mental attitude that requires maximum effort at all times. 8. Accept only mistakes made through maximum effort. Do not accept errors cause of lack of effort. 9. Create an understanding that success through mental and physical preparation. 10. Be a positive influence on a player in the game of baseball and life. 11. Be a teacher vs. a coach. Teach proper techniques and discipline. 12. Be motivated to help all players not just the "star". 13. Teach players how to strive to win. It is more important than winning. 14. Always try to transform the negatives into positives. This is a game of failure. 15. Be willing to learn as much as you can about the game. Learning never stops. 16. Be the authority. Establish team rules and stick to them. 17. Have a game plan ahead of time for every situation, especially in case of emergencies. 18. Be a positive role model. 19. Put an emphasis on having FUN!! 20. Remember the game is for the kids and you are there for them. They are not there for you. Game Procedures 1. Play everyone every game except if injured. 2. Everyone must start 1 out of every 3 games at his primary position. 3. Pitchers are on a certain pitch count. Will vary from beginning of season to the end. 4. A coach or designated player is to keep the scorebook and pitch count. 5. Everyone takes infield except the starting pitcher and a bullpen catcher. Pre-Game 1) Warm-up lap 2) Stretch as a team in a circle 3) Lap 4) Foul line sprints (Simulate breaking from a base) 5) Throw to warm up for pre-game |
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